BuddaQuest 0.1 Source Code
Written by David Ludwig and Darren Torpey at the 2007 Boston Game Jam
http://www.bostongamejam.com

The source code for this game was hacked together in a weekend, using bits and
pieces of code from a freeware game (Immortal Pongbat, available at
http://pongbat.sf.net) that one of the authors worked on a few years back.

The source code is available for distribution under the terms of the GNU General
Public License, version 2, a copy of which is available in the file LICENSE.txt.

A small number of changes were made to the source code over the version
available in the Boston Game Jam subversion database, some of which were
packaging related, some of which were to get music working (which was composed
and recorded in the last 30 minutes of the Jam), and some of which simply never
made it into Subversion by the time the demo started (honest!)  The full list of
changes (from the code in the Subversion database) is as follows:

* Made sure correct map gets loaded.  This is possible with the original, but
  requires a command line parameter.
* Ensured Duncan's music gets loaded + played, as opposed to being played in
  Winamp, which is what was used in the demo.
* Replaced multiple font loading calls to explicitly refer to Pygame's default
  font by filename.  This was required to package the game in a Windows .exe.
* Added Physics bug fix.  This was used in the demo (at the end of the Jam), but
  was not committed to Subversion in time.
* Removed bass.dll, a resource not available for distirbution under the GPL.


If you have any questions, comments, flames, or wish to send us Beer of the
Month memberships, please contact us at:

David Ludwig - dludwig@pobox.com
Darren Torpey - darren.torpey@gmail.com

